Today’s military training/simulation programs and consumer video games use general software engines to simulate real-life physical properties into a game environment. Cognitive engines will offer machines the ability to model complicated characters and life-like situations within the simulation, making it more free-form and realistic. To overcome the challenge of realistic computer generated interactions, developers must computationally model an environment by deploying engines and tool suites that dramatically simplify the construction of networked training scenarios. Such tools will help:
Modeling and simulating computer characters, story, and human emotion
Analyzing large-scale interactive play
Innovating new simulation genres and play styles
Integrating pedagogy with story in the interactive simulation medium
The T&S programs of today prepare soldiers for encounters with dangerous unconventional forces as well as emerging weapons such as improvised explosive devices which pose the greatest danger to forces in Iraq and Afghanistan. If soldiers, firefighters, medical staff, etc must handle a disaster, it pays in resources, money, and lives for the relief forces to be cool-headed and prepared. The introduction of such gaming or virtual training devices could substantially improve performance and productivity.